-----Version Info: 1.0 -----Track Facts------------ 0.25 miles 21 degree banking Max starters - 20 -----My computer Specs and Frames per second info----------- -Windows XP Pro -4GB memory -Intel Core2Duo 8500 processor -GeForce GTX 275 gpu -1920x1080 resolution (32" LCD HDTV as monitor) -All in game graphics settings maxed(that I can think of) and 42 vehicles shown FPS for Carthage (all testing done using max shadows and generally max graphics settings in game Alone during daytime = 200-300 range At night w/ 20 cars on track shown = 120-150 range -----General Notes---------- Carthage is a local track that I've raced Dwarf cars on in the past. It is high banked and lots of fun. Please note that this is not meant to be an exact replica of the real track but rather was inspired by the real track. I start with the basic design and then see where my work takes me with the design. I tried to keep the TSO's and detail to relative minimum in order to keep the fps fairly high. It's all about the racing for me and I do not claim to be talented in this arena of track design. I simply have a passion for racing and do the best I can. All of the work was done by me in BTB with the exception of some cleanup done in 3DSimEd. This track is being provided "As-Is" with no guarantees of any kind as to its performance or stability. It works great for me but I cannot guarantee that it will work for you. All testing was done by me in DX9 at the highest graphics settings. The AI are about as good as I could get them but don't expect too much. The infield (small though it is) contains the garage and pit stalls even though the real track isn't like that. This was done as a work around for rF purposes to keep the headaches to a minimum for me when designing and working with the AI. The pits are not really meant to be used during a race. Except as listed below all objects, track, etc were created by me, taken from other Pits/TPSCC tracks, or default ISI/rF tracks. If you happen to see an object, texture, etc that is not listed below or meets one of the specs in the previous sentence then please let me know and it will be removed as it was not my intention. I can be contacted either on the USPits message board as member "BrianRing" or through email brianringATmailDOTcom ---------------------------------- This installation program and any files contained within cannot be distributed in any form or fashion without the written consent of The Pits, and must be distributed from this installation program. This installer or any files contained within cannot be used as part of any commercial package where services, goods or money are given in return for this program. The Pits maintain no liability for misuse of this program or damages to software or hardware by use of this installation. Copyright © 2009 The Pits -------------------------------------- FEATURES ------------- * Night Lighting is functional * Dynamic shadows from various items around the track such as starters stand, light poles, main building, etc. * Working scoreboard KNOWN BUGS ----------------- * Not really a bug but---The Practice/race times and lengths were meant to simulate the limited time given to practice on a normal Saturday night show. * It can be easy to get a DQ in Qualifying so be sure to exit the track when instructed. CREDIT ------------------------- Credits: (in random order) Gilles - for letting me use some objects such as track workers on the BR tracks ISI - for giving us a great game to work with and for putting up with my many questions throughout the years(particularly TBone and Gjon). I'm looking forward to rF2! USPits - Great group of guys who are always willing to help out and be there when needed. JimS_15 - great ambulance model that unfortunately may not make it into the tracks but this thanks is for offering the model to me. A strong modding community is built on talented folks like you. BTB - Simply a great program and constantly getting better Neil Faichney - Sky included with BTB and allowing users to use the results of your hard work USPits forum members - I'm pretty sure some of you are insane :) but there are also some extremely talented individuals David Noonan - Extrememly talented and gifted individual who has given us 3DSimEd Beta Testers: USPits crew This document is subject to change. All changes and updates will be done through the website at http://www.brianring.net or http://www.theuspits.com Please do not redistribute this track as a whole or its contents.